What I stated several weeks ago is at the basis of today’s blog. My most often repeated “Bernie-ism” is speed and distance are your friends when applying color with a spray gun. Of equal importance, my next bit of advice is that you must sneak up on the intensity of color that you want without blowing past the intensity of color that you need.
A technique I use for creating a shader base comes to me as a result of my association with M.L. Campell finishing systems. They have a spray-only stain base called, appropriately, Amazing Stain. In this case, since you have that shading concentrate, you can add up to 6 percent by weight or volume to that clear stain base and apply that. I find Amazing Stain to be a great product for a simple little tweak of a color. I especially like it for applying dyes.
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Be aware to work carefully and cleanly. Once you apply a shader, having to scuff it for any reason will result in your removing color. Now you are chasing your tail. Not good! You want to sneak up on that intensity that you need, attain it, and then lock it down with your clear coat.
But we all know that accidents happen. I’ve stated before that your original attempts at shaders would probably result in applying too much color. Here’s a tip. If you take the time to apply a good post-cat sealer over your wipe stain before you apply your shader then you gain some advantages.
First, if you use a sealer that quickly becomes very chemically resistant (such as M.L. Campbell DuraVar, Krystal, Krystal Sealer or several others) then that will serve as a barrier coat. Scuff it, and apply your color over that. I’ve had the gun drip or spit or a bug land in my shader before.
With this combination, just take lacquer thinner and wash off the shader. The wipe stain will be protected by the seal coat. You can now come right back and re-apply your shader and correct you oops.
Next week we’ll talk about the next method to do color in combination with a wipe stain. We’ll talk about how to do a dye and a wipe.
Until next time…spray on!
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